Libgdx for Cross-platform Game Development Cookbook is out!
After over a year of long hours after my day job, sweat, blood and tears, my colleague Alberto Cejas and I are extremely proud to announce that our Libgdx for Cross-platform Game Development Cookbook...
View ArticleAshley 1.3.2 released
More features, bug fixes and improvements for Ashley entity framework on this new release. API addition: we now use a builder pattern to create Family objects. More about it on the wiki. API addition:...
View ArticleLibgdx workshop at Cadiz University
Alberto Cejas, colleague and co-author of Libgdx Cross-platform Game Development Cookbook delivered a Libgdx workshop at Cadiz University (Spain) last Friday 21st of November. During a 2 hour session,...
View ArticleLibgdx at Kingston University
Last Monday 24th of November I delivered a small lecture about Libgdx at Kingston University of London. This complements Alberto’s Libgdx workshop at Cadiz University last week as part of a series of...
View ArticleAshley 1.3.3 released
As you can see, Ashley development has slowed down a bit. I would like to think it’s because we have a feature rich and stable framework rather than people having lost interest! Anyhow, there’s still...
View ArticleLibgdx at the LJC: slides and video
Yesterday, I had the pleasure to deliver a talk about Libgdx at the London Java Community Meetup. To my surprise, there was a pretty decent turnout. The audience was lovely, seemed engaged and asked...
View ArticleAshley 1.4.0 released
A new version of Ashley, your favourite component based entity framework is out. The 1.4.0 version comes with a bunch of bug fixes that, hopefully, will iron out some of the rough edges in Ashley. API...
View ArticleLibgdx Cookbook samples updated
It’s been a few months since Libgdx Cross-platform Game Development Cookbook came out. Quite a few things have happened since then in the Libgdx world, libraries are updated and some things break over...
View ArticleAshley 1.5.0 released
Thanks to the contributors, here’s a new version of Ashley, which now stands at 1.5.0. A new version of , your favourite component based entity framework is out. The version comes with a bunch of bug...
View ArticleLibgdx Cookbook samples updated to support Libgdx 1.6.0
Haven’t bought Libgdx Cross-platform Game Development Cookbook yet? Stop reading and go get it! Quick update to inform you that I just updated the samples repository to use Libgdx 1.6.0 and Ashley...
View ArticleLibgdx at Intel Buzz Workshop Stockholm 2015
Quick update to let you know I have been invited to talk about all Libgdx things at Intel Buzz Workshop 2015, which will take place in Stockholm on July 17th. It will be a one day conference on mobile...
View ArticleLibgdx at Intel Buzz Workshop Stockholm 2015: pictures and video
As I recently mentioned, a couple of weeks ago I flew to Stockholm to attend the Intel Buzz Workshop, a conference focused on mobile games development where I preached the perks of Libgdx. The event...
View ArticleAshley 1.6.0 released
A new Ashley package has shipped, making 1.6.0 the latest stable version. Here’s the summary of the changes: API change: Component is now an interface. API addition: adds getEngine() to EntitySystem....
View ArticleLibgdx Cookbook 50% off!
Libgdx Cross-platform Game Development Cookbook is 50% off until September 30th if you get it from Packt’s website using the code LCPGDC50. You have to admit it’s a total steal, considering it’s the...
View ArticleWin a free digital copy of Libgdx Cookbook
The Libgdx Cookbook discount will continue until September the 30th. If you help us spread the word by retweeting the following message, you’ll have a chance of getting one of the three free digital...
View ArticleAshley 1.7.0 released
There’s a new Ashley release, check the changes for 1.7.0 below: API change: removed UUIDs from entities, users should implement their own ID system when needed. This helps with networked games....
View ArticleThoughts on unit testing for Ashley and games in general
Shortly after we moved Ashley into the Libgdx family, we started writing unit tests for every single component in the framework using jUnit. Unit testing goodness That was over a year and a half ago...
View ArticleLibJDX jam is on: Life in Space
Check the keynote and all the awkward moments from the dev team, including mine! The theme is Life in Space and I’m teaming up with Alberto for #libGDXJAM and here’s our idea: Abe’s Oddysee meets This...
View ArticleLibGDXJAM New Year’s update
We’re halfway through the #libGDXJAM and some work has been done between Christmas and New Year’s eve. Here’s a few updates. @DrillerDev as joined us as an artist and has already produced some awesome...
View ArticleLibGDXJAM update #3
Oh my God, enter panic mode, just 8 days left until the #LibGDXJAM deadline! We’ve been hard at work, especially @DrillerDev who’s pushed the character design and animation. Look at this bad boy for...
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